Oculus Rift Consumer Version Release Date: Virtual reality headset Oculus Rift may be “months away” from release.
Details on Oculus Rift’s features, including whether it is compatible with Windows and Mac games, may be on its way.
No release date has been set for the consumer version of Oculus Rift.
The manufacturer recently announced the ‘Crescent Bay’ prototype.
The Oculus Rift consumer version release date was reportedly pushed back to 2017 The Oculus Rift consumer version release date was revealed after the new Crescent Bay prototype was released.
According to rumors, the Oculus Rift consumer version release date will be in February 2016.
Ever since Oculus revealed that the Oculus Rift DK2 dev cycle was done and that the Oculus Rift consumer version release date was next in line, gamers have been anxiously awaiting the Oculus Rift consumer version release.
Oculus CEO Brendan Iribe said during the Web Summit 2014, that Crescent Bay is “largely finalized for a consumer product.” Iribe said the company is still concerned about finding the proper input device as well as “disorientation and motion sickness,” which have plagued similar headsets since the days of the vomit inducing Virtual Boy.
At the summit Iribe said “We’re all hungry for it to happen.
We’re getting very close.
It’s months, not years away, but many months.” Oculus Rift DK2 beta testers data will be collected and the DK2 would be used as a base for the Oculus Rift consumer version.
According to PC Advisor, the Oculus Rift consumer version will “will feature at greater than 1080p low-persistence-of-vision OLED display.
We hope to see wireless connectivity, although there is some debate on this point.
Expect there to be 7in displays, with 24-bit color depth.” “That 7in display will use stereoscopic 3D to mimic normal human vision.
This means that the left eye sees extra space to the left and the right eye sees more to the right.
This gives Oculus Rift a great field of view than previous VR headsets.” According to VG 24/7 the Oculus Rift Consumer version will cost “in that $200-$400 price range,” “That could slide in either direction depending on scale, pre-orders, the components we end up using, business negotiations,” according to OVR co-founder Nate Mitchell.
Co-founder Palmer Luckey added “Whatever it is, it’s going to be as cheap as possible.
That’s really the goal.”