No Man’s Sky Release Date For PS4 In 2015, Sean Murray of Hello Games Teases Major Reveal Playstation Experience December 6th [VIDEO]


“No Man’s Sky” is fast becoming one of the most hyped, most anticipated games of this coming year.

Here is everything currently known about the project.

In a new video, which you can watch below, Sean Murray teased “No Man’s Sky’ upcoming apperance at the Playstation Experience, “We’re also going to be doing something completely different.

Something a little bit crazy-we’re calling it ‘A Night Under No Man’s Sky .'” “It’s something different, something that hasn’t been done before.

We hope you can join us and experience it in person.” In a recent interview  Sean Murray of Hello Games said of No Man’s Sky, ” It’s dangerous on planets.

Each one has an ecology, and you’re not always at the top of the food chain; we’ve shown large creatures that attack you,” said Sean, adding “There’s also something else we haven’t shown.

There is a malevolent force in the universe that does provide a lot of combat and more core gameplay at times.

We wanted that; we wanted players to wander around exploring planets but never to feel entirely safe.” The game features a shared universe in which all gamers exist and Sean was asked how often will players run in to another human.” Recently Sean Murray tweeted, “Lovely day with @TheSakeDiary  and the Sony crew.

Saw something amazing coming to PS4 owners soon that I probably can’t talk about 🙁 🙂 ;)” which means something big and cooll will happen sometime, but other than that is pretty vague.

When asked about how likely it is to find other players Murray responded ” We don’t know,” he told the Guardian .

“We don’t know if people will spread evenly out across the universe, or whether they’re going to corral into areas that have already been explored, whether they will form little trade routes, little strips of familiar worlds, going from the outside edge like the spokes of a wheel toward the centre of the galaxy – or whether it will be totally random.

For those of you that haven’t heard about “No Man’s Sky” yet, it will likely be one of the largest and most inovative games coming out this next year.

“No Man’s Sky” drops the player in a massive, shared, procedurally genreated universe (it was created by algorithms) there is no story, no missions, only the simple goal of heading towards the center of a true to size galaxy.

There are so many planets to explore in the game that if you spent one second on every planet the actual sun would burn out before you were done.

Nouse .com explains the game saying, ” Unlike many games today, No Man’s Sky  is based on complex mathematical formulas.

Every solar system, every planet, every life form is calculated and generated.

The result is that most planets you will run into are dull and barren, but carry valuable resources.

Rarely will you encounter a planet with life and even scarcer are those with impressive fauna and flora.” Sean Murray, the Managing Director at Hello Games, talked about the possibilities in No Man’s Sky.

“We’ve only done three days where we’ve talked to press about the game so far (two at E3 and one at the VGXs last year), but for an indie game we’ve had lots of interest and excitement.

Something I’m still struggling to get my head around.

So much so that I didn’t actually want to go to Gamescom! We’ve never actually shown any European press the game though, and we felt bad about that,” he wrote.

He adds, “Sure there is trading, combat, weapons, ships, and a core game, but really for me the quiet moments of discovery are what it’s all about” “The cool thing is that every planet has a single number, a random seed, that defines everything about that planet.

A single random seed generates every blade of grass, tree, flower, creature.

So as the developer I can note down the planet seed, and then just go back there any time I want.

We demoed this at Gamescom, just jumping round the universe to different planets.

There are no load times, because nothing needs to load, as the planets are entirely computer-generated,” he added.

The game can generate “18,446,744,073,709,551,616 possible planets,” adding: “It’ll take 585 billion years to find them all!” Sean Murray, MD of No Man’s Sky developer Hello Games, wrote in a post on the EU PlayStation Blog , highlighting gameplay areas like story, upgrades and player roles.

“We’re not going to give you missions.

No-one is going to come to you and say ‘I’ve lost five chickens, they’re scattered around this planet somewhere”, said Murray.

“We want you to get out and learn about the galaxy to work it out for yourself.

There are different roles you could play; you could be an explorer, a trader, a pirate looking for trade routes to plunder – or you could protect other ships from pirates.” “If you’re the very first person to play the game, you’ll open up your galactic map and you can zoom in on every planet or solar system – and every single one will say ‘unexplored’.

And they’ll say that until someone discovers them and uploads that information for everyone else to see,” Murray said.

Each No Man’s Sky explorer will be kitted out with a pretty basic ship to begin with.

In order to get beyond the solar system you start in, you’ll need to upgrade that ship with things like hyperdrives.

You’ll need to earn some money to upgrade your ship, weapons or suit through trading.

Suit upgrades will allow you to swim underwater or explore different and more challenging atmospheres.

“Something we haven’t shown yet is a mini-map at the bottom of the screen that will have waypoints marked on it for every planet you visit.

They’ll show things of interest, which might be resources, or a ship that’s crashed, or some sort of beacon.

It could be something to discover like a new species of creature, a mountain range or a vast lake.

But you’ll have to go and find out what they are; we’re not going to tell you what’s out there.

And that’s a great way to earn money to buy the upgrades for your ship or suit – and in turn that’ll help you explore even more.” “We want to make something that’s vast – we want it to be like the Wild West, where you never know what’s over the horizon.” “There’s really two answers to that,” Hello Games Managing Director Sean Murray said on the PlayStation Blog .

“The short answer is ‘you make your own story’.

I think it’s nice to play something that frees you from missions and quests.

But there’s a longer answer.

There are core concepts that will drive the player on: you’ll start on the edge of space, on a totally unique planet and you’ll make your way towards the centre of the galaxy – there’s a reason to do that, but we’re not ready to talk about it yet.

As you get further in to the galaxy, things will get more dangerous…

but also more interesting and rewarding.” “I don’t want people to think that it’s an MMO,” Murray says.

“You’ll see traces of other players and what they’ve discovered, so you won’t feel alone, but if you and I were playing and I said ‘come and meet me on my planet’, I might be days or weeks away from you.

Even if we were on the same planet and wanted to meet up…

it’s like being at random points on Earth and trying to find each other.

A Reddit user  has compiled a monstrous list of confirmed features for No Man’s Sky.

The list is massive and gives general information about No Man’s Sky, Universe, Planets, Ships, Gameplay and many more things.

You can follow the link to read more about it there.

“No Man’s Sky” will have a PS4 release date sometime in 2015, and after a period of PS4 exclusivity will have a PC release date.

There has been no word as to if the game will be released on Xbox One.

Check back for more information as we get closer to the release date.

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