‘Monster Hunter 4 Ultimate’ Western Version Has Higher Drop Rates? Armor Modification Addressed By Executive Director Kaname Fujioka


'Monster Hunter 4 Ultimate' Western Version Has Higher Drop Rates? Armor Modification Addressed By Executive Director Kaname Fujioka
'Monster Hunter 4 Ultimate' Western Version Has Higher Drop Rates? Armor Modification Addressed By Executive Director Kaname Fujioka

It’s been two months now since Capcom’s “Monster Hunter 4 Ultimate” Western version was released.

Some players believe that some aspects of the game has been tweaked and now, drop rights are a lot higher.

Also, some questions about armor modification have been raised.

Executive director Kaname Fujioka spoke with Siliconera and addressed the following rumors.

According to him, no changes were made in the drop rates for “Monster Hunter 4 Ultimate” western version.

“We did not make any adjustments related to item drops such as drop rates from MH4G (Japanese sku) to MH4U (Western sku). ” Fujioka said.

“However every time we develop a new title, we usually implement various changes and additions to the previous title’s game mechanics such as reward systems and armors (Charm, Relic, etc.) such as for MH4U in comparison to ones from MH3U.  Based on the changes and additions that we have made, we also did adjust drop rate for items.” Also, another concern about “Monster Hunter 4 Ultimate” western version is the armor selection.

Some gamers want the visual presentation of certain armors but can’t stick with it long enough since there are better choices.

Fujioka was also asked if players can do something about it.

“‘Restrictions in freedom’ is one of my game design philosophies.  Game mechanics are less likely born if there is truly freedom.

Through the restrictions that exist in freedom, I believe we are blessed by player’s thoughts and game mechanics.

And more importantly, the number of choices you can make in this circumstance plays a big role.

For example, I’m talking about the color swap choice of your armor sets and custom skills such as ‘Decorations’ and ‘Charms,'” the director said.

“Where there is a restriction of balancing your look of armor sets and stats, each player will have their own ‘taste’ and thus facilitate communication through feelings such as ‘aspiration’ and ‘pride.’ I do not know yet how these elements will develop amongst players moving forward, but I’d like to keep my attention to these elements of communication,” the director added.

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