Fans are having a blast playing Capcom’s “Monster Hunter 4 Ultimate” western version which was released two months ago.
There is no denying that some aspects of the game were tweaked and Executive director Kaname Fujioka explains why the changes were necessary.
Speaking with Siliconera , Fujioka answered some questions like modifying the game’s difficulty and tuning some weapons in “Monster Hunter 4 Ultimate” western version.
“Essentially, the Western sku (MH4U) is the same as the Japanese sku (MH4G) in terms of difficulty or tuning for weapons.
However, we wanted to help western users play Monster Hunter at the very beginning so we’ve included some consumables such as potions to the initial item box, and your own Item Sets also already have several items which are easier to use at an earlier stage,” he clarified.
Next up, he explained why new features expeditions and guild quests will give players longer gaming hours and how it will improve the longevity of the game.
“In previous Monster Hunter titles, we’ve had quests which require a challenge with the final set of armor players earned in the game. At that point, we could only provide players existing items or materials as the reward and could not provide any additional elements rather than simple replay value.” Fujioka said.
“Therefore, we thought about implementing a type of ‘Guild Quest’ which might reward consumers better under the condition that quests become more and more difficult. We also expect that it will facilitate broader communication amongst users, especially as they are exchanged with others and feature randomly selected combination of fields and monsters. I’d like to see if we can further broaden the horizon of gameplay with interactions amongst players in the future as well,” he added.
For more “Monster Hunter 4 Ultimate” Western version update, stay tuned here.