Mass Effect Trilogy PS4 Release Date Teased With New Concept Art and Halo 4 Writer; BioWare Head Teases About Mass Effect Remaster Features

Mass Effect Trilogy PS4 Release Date: The “Mass Effect Trilogy” may come to next-gen consoles PlayStation 4 and Xbox One.

BioWare announced that Halo 4 writer Scott Schlerf will work on the upcoming Mass Effect game.

BioWare also released new concept art for the upcoming new Mass Effect game for Xbox One and PlayStation 4 at a livestream event on N7 Day.

BioWare has not made an official announcement of a PS4 or Xbox One version of the Mass Effect Trilogy , but Amazon lists the Mass Effect 4 release date as December 31, 2014.

BioWare only said that the Mass Effect 4 release date is sometime in October 2015.

The company promisted to reveal more details on E3 2015.

Mass Effect 4 reportedly started in late 2012 .

According to reports the release should coincide with the Mass Effect 4 release date or may even beat it to market by a few months.Published reports say gamers will soon be able to play the Mass Effect Trilogy on PS4 and on Xbox One.

BioWare Edmonton and Montreal head Aaryn Flynn has been teasing gamers about some of the features that the remakes might include Aaron Flynn, the general manager of BioWare hinted that a new Mass Effect remastered trilogy is being planned for the PlayStation 4 and Xbox One.

The remastered version of Mass Effect Trilogy PS4 and Xbox One should hit Amazon before the ME4 is launched.

Flynn said “The thing I’d love to hear from people is what you’d like to have in such an experience.

For me (personal opinion, and based on what people have told me many times before): 1080p, 60 FPS, High res textures, especially on ME1, Some shader improvements commensurate with newer GPUs, All the DLC and “Seamless experience” – the adventures flow into each other without having to go back to save import, menu screens, etc.” Flynn asked gamers for input on what improvements they’d like to see.

Flynn listed features like 1080p resolution, 60 frames-per-second performance, high quality textures full DLC support, and a “seamless experience” to connect individual games as if they were one release, with no need to import saves or return to menu screens.

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