‘GTA 6’ Rumors And Theories: Release Date Coming Four Years From Now? Game Set To Take Place In London?


With the massive success of “GTA 5,” a sequel could be considered a done deal.

With that said, “GTA 6” release date announcement is not coming anytime soon but the game could be coming four years from now.

Meanwhile, it seems like London will be the next venue of the game franchise.

The gap between “GTA 4” and “GTA 5” is four years and both games were released 2009 and 2013, respectively.

Looking at that time frame, Rockstar can definitely produce a game within four years as the company said they have plenty of ideas to work around with.

Rockstar president Lesie Benzies said in an interview with Develop that Rockstar is considering plenty of concepts to use in “GTA 6.” “We’ve got about 45 years worth of ideas we want to do,” Benzies said.

“We don’t know what ‘GTA VI’ will be, but we’ve got some ideas.

‘GTA Online’ is the focus right now.

There ain’t no rest between improving V and then Online.

Plus we have some other things – stuff, DLC, I don’t know how In regard to the setting of the new game.” He also assured that it will be a totally unique experience and that has been their mantra if fans will look at previous “GTA” games.

He added, “It comes from the idea first.

Where is it going to be set is the first question.

Then that defines the missions; you’re doing different things in LA than in New York or Miami.

The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the missions in.” Also, it seems like bringing in three characters in “GTA 6” is likely.

Moreover, it looks like Europe will be the next destination as Benzies said that London is being looked at as the game’s setting.

“For this one we were down in London and the idea of the three characters popped up again,” referring to the “GTA 5” plot.

“We’d actually considered it for ‘San Andreas’ because there were three cities, but it didn’t work from a tech point of view because the three characters need three times as much memory, three types of animation, and so on.” “We throw stuff in the pot, and the good stuff stays and the bad stuff disappears – there are a lot of gatekeepers at the studio, who ensure not much of the chaff makes it through.

Some of the good ideas, like the three characters, stick around,” he concluded.

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