“Dragon Age Inquisition” has just been released, lets see what critics are saying about it.
ARS Technica said:
“The Good The Bad The Ugly Joystiq said, ” The immensity of work that went into Dragon Age: Inquisition , however, is overwhelming.
This is what we expect from a role-playing game by a major studio like BioWare and publisher Electronic Arts .
You have access to more than enough game right from the start – no DLC subplot mishegas here – with plenty extra to explore if you veer off the main story path.
My first playthrough was around 70-something hours, and I still had several multi-hour levels I didn’t get around to unlocking – not to mention that I didn’t even finish exploring every nook and cranny of the places I had unlocked.
Dragon Age: Inquisition is BioWare’s reaffirmation of what it’s capable of delivering.
It’s a gorgeous game on an epic scale.
Rich in character and story, it creates a fantasy world with plausible social rules you can get lost in.
It makes you feel that you aren’t just exploring a new world, but helping shape it at various levels of society.
Inquisition sets the bar for what a blockbuster RPG should be.” The Escapist said, ” BioWare wonderfully blended third-person action and a tactical top-down view in combat.
Because of a decent AI controlling your party members, you can concentrate on controlling one rogue, mage or warrior exclusively to mop up the mooks with devastating combos.
But for the more challenging fights against dragons or what have you, it’s probably a good idea to enter tactical mode for a bird’s eye view of the field.
You can then pause and give each party member specific orders like moving behind the big guy or shielding everyone with a magical barrier, watching your orders play out by starting time flowing again.
It’s also great how you can seamlessly move between the two modes, lending a hand when you need to, sitting back to watch them take care of the baddies or moving to third-person action view to mix it up in the fray.
The AI is moddable too, allowing you to set thresholds for healing potion consumption or to avoid using some abilities or actions unless you command them to.
You can set it and forget it, or change up each party member when they get new abilities.
It’s up to you.” PC World felt as though it was an attempt to copy Skyrim in many ways, ” Most of the non-core quests are a slog, though, and if Inquisition does anything it proves how hard it is to encapsulate what makes Skyrim a great game.
At best, Inquisition feels like your standard BioWare game mixed with a pale shadow of Elder Scrolls .
That’s still not a bad pedigree, and the game is definitely deserving of any accolades it receives.
Despite this largely negative-sounding review, I largely enjoyed my time with Inquisition .
As I said, the main story is worth playing through and (since I’ve neglected to say it until now) the voice-acting here is fantastic.
But Skyrim this is not.
In fact, I’d go so far as to argue that pursuing an open-world detracts from BioWare’s strengths-namely, the story.
That doesn’t make it a bad game, but I wonder how much better Inquisition could’ve been if it’d stuck to what BioWare does best instead of chasing something it’s not.” “Dragon Age: Inquisition is one of the biggest games I’ve ever played, and I still want more.
This is the astounding scope I referred to above.
It’s no longer as simple as how your choices affect your small band of adventurers–though that can vary quite a lot as well.
Dragon Age: Inquisition puts the fate of the world in your hands in a way that few role-playing games have done before.
And even after another 80 hours devoted to it, it’s a world I cannot wait to return to in whatever BioWare does next.
I don’t know what higher praise I could give.” – Philip Kollar [ Full review According to Gamespot , ” Decisions you’ve made in Dragon Age: Origins and Dragon Age II will impact the world in Dragon Age: Inquisition , but not by transferring your existing save games.
EA today detailed the Dragon Age Keep, the previously announced system through which you’ll be able to “recreate your story.” As first discussed last year , the Keep will present you with what amounts to a questionnaire covering the many choices in the first two Dragon Age games.
You’ll answer questions as part of an “animated journey” through the series that is narrated by Varric Tethras, a character who will be a companion in Inquisition.
The goal of the Keep, according to an EA blog post , is to “let you generate your unique world history, eliminate inconsistencies, and store multiple playthroughs.” New Companions Trailer: